![]() The files should be named the same as their plugin file for the mods they go to, and are stored in the Mod Info Exports folder. ![]() It should be more than sufficient to show what needs to be generated and in what format. I have attached one such file as an example, the one I use to package Cutting Room Floor. All they are are path names to files already in the folders, which means that adding a feature to the project menu to make these lists can save a considerable amount of time for SE mod authors who upload to. ![]() This can lead to forgetting files and getting wrong files included.įortunately the CK also has an option to import a file list that exists from a previous packaging session. Due to a bug in the CK, which Bethesda seems unwilling or unable to fix, that BSA file needs to be manually packed within the CK interface. Uploading a mod to requires an ESP and BSA pair. This is a feature request for some future time, but I hope it's simple enough to be something that can be done quickly by someone who knows how these things work.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |