The files should be named the same as their plugin file for the mods they go to, and are stored in the Mod Info Exports folder. It should be more than sufficient to show what needs to be generated and in what format. I have attached one such file as an example, the one I use to package Cutting Room Floor. All they are are path names to files already in the folders, which means that adding a feature to the project menu to make these lists can save a considerable amount of time for SE mod authors who upload to. This can lead to forgetting files and getting wrong files included.įortunately the CK also has an option to import a file list that exists from a previous packaging session. Due to a bug in the CK, which Bethesda seems unwilling or unable to fix, that BSA file needs to be manually packed within the CK interface. Uploading a mod to requires an ESP and BSA pair. This is a feature request for some future time, but I hope it's simple enough to be something that can be done quickly by someone who knows how these things work.
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